22 PLAYABLE BLOODLINES / POWER IS NOT WORTH

Choose Your Species

From olden gods to ordinary humans, every bloodline has its own culture, appetite, abilities, and cost.
OLDEN GODS
Abyssal

Powers that remember the world before it had a name.

POWER BAND: EXTREME · PLAYABLE SPECIES

DEITIES
Mitus

Worship-shaped entities whose influence survives disbelief.

POWER BAND: EXTREME · PLAYABLE SPECIES

REAPERS
Psychopomp

Custodians of the final passage. Neither merciful nor cruel.

POWER BAND: EXTREME · PLAYABLE SPECIES

DEMONS
Diabulus

Infernal beings shaped by appetite, bargains, and the rules of their origin.

POWER BAND: EXTREME · PLAYABLE SPECIES

ANGELS
Caeles

Celestial beings whose grace can be as dangerous as their judgment.

POWER BAND: EXTREME · PLAYABLE SPECIES

BLOOD VAMPIRES
Carni

Predators sustained by blood, lineage, and old agreements.

POWER BAND: VARIABLE · PLAYABLE SPECIES

FAE, ELVES, ETC.
Mediocris

Fae and folkloric beings hidden inside stories told as warnings.

POWER BAND: VARIABLE · PLAYABLE SPECIES

MERMAIDS, SIRENS, ETC.
Hydromel

Aquatic entities who carry old songs, hungers, and territorial rites.

POWER BAND: VARIABLE · PLAYABLE SPECIES

WITCHES
Mides

Magic practitioners who make reality accept a revised account.

POWER BAND: VARIABLE · PLAYABLE SPECIES

ANIMAL SHIFTERS
Creoph

Human identities with a second anatomy waiting beneath.

POWER BAND: VARIABLE · PLAYABLE SPECIES

EMOTION VAMPIRES
Cerebri

Hunger directed at grief, desire, terror, and devotion.

POWER BAND: VARIABLE · PLAYABLE SPECIES

ESSENCE VAMPIRES
Phyto

Alternative strains sustained by life essence rather than blood.

POWER BAND: VARIABLE · PLAYABLE SPECIES

SENTIENT ROBOTS
Androcorp

Manufactured bodies that developed forbidden interior lives.

POWER BAND: VARIABLE · PLAYABLE SPECIES

MUTANTS
Verate

Altered biology refusing every stable classification.

POWER BAND: CONTEXTUAL · PLAYABLE SPECIES

CYBORGS
Enhancers

Human intent reinforced by invasive machinery.

POWER BAND: CONTEXTUAL · PLAYABLE SPECIES

WEAPONS SHIFTERS
Armaments

Living bodies able to become instruments of violence.

POWER BAND: CONTEXTUAL · PLAYABLE SPECIES

REANIMATED CORPSES
Terato

Death interrupted; memory and appetite remain inconsistent.

POWER BAND: CONTEXTUAL · PLAYABLE SPECIES

PSYCHICS
Adgur

Minds that breach the privacy of matter, distance, and thought.

POWER BAND: CONTEXTUAL · PLAYABLE SPECIES

MALEVOLENT SPIRITS
Malum

Hostile remnants formed around unfinished harm.

POWER BAND: CONTEXTUAL · PLAYABLE SPECIES

SENTIENT PROGRAMS
Heurota

Code that crossed the line between imitation and will.

POWER BAND: CONTEXTUAL · PLAYABLE SPECIES

SPIRITS OF THE DEAD
Lemures

Human echoes anchored by memory, place, or unfinished debt.

POWER BAND: CONTEXTUAL · PLAYABLE SPECIES

HUMANS
Corporeal

Fragile, brief, inventive, and never as powerless as assumed.

POWER BAND: CONTEXTUAL · PLAYABLE SPECIES