Factions
Powers and philosophies that decide what gets protected, exploited, buried, or remembered.

ANCIENT HOUSE
OpenHOUSE VOSS
Controls the circulation of preserved blood and the histories contained within it.
The Sable Ward
MORTAL AUTHORITY
OpenOFFICE OF QUIET AFFAIRS
Edits public reality after incidents the Veil cannot contain.
Municipal sublevels 6-9
CORPORATE POWER
OpenORISON DYNAMICS
Builds mechanical vessels for signals arriving from an unconfirmed future.
North Glass Campus
RELIGIOUS ORDER
OpenTHE CINDER COVENANT
Maintains devotional agreements whose original signatory may still be listening.
Ash churches, citywide